/****************************************************
    Author:            龙之介
    CreatTime:    #CreatTime#
    Description:     Nothing
*****************************************************/

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;
using ZYKTool;
using System.Linq;



namespace LongZhiJie
{
    public class Gun4 : Gun基本属性
    {
        #region 常量
        #endregion

        #region 事件
        #endregion

        #region 字段
        #endregion


        #region 属性 
        #endregion


        #region 方法 
        public override void Attack()
        {
            //Debug.LogError("attack"+4);

            //Instantiate(_shotEffect,_shotPoint.position, Quaternion.identity);

            Instantiate(_projectile, _shotPoint.position,_shotPoint.rotation);
        }

        public override void Init(GameObject projectile, GameObject shotEffect, Transform shotPoint)
        {
            base.Init(projectile,shotEffect, shotPoint);
           
        }
        #endregion

        #region Unity回调
        #endregion

        #region 事件回调
        #endregion

        #region 帮助方法
        #endregion

    }
}